12/23/2023 0 Comments Mercy healing persecondSupport heroes being able to rapidly heal after not taking damage gives them a significant self-sustaining boost, ensuring that enemies can't easily whittle them down with chip damage over time. The 30% knockback resistance and 50% reduction in Ultimate charge given to tanks make them harder to forcibly move around and "farm" for Ultimates. The ability to retain a 30% Ultimate charge when swapping between heroes encourages all players to be more flexible, while the 25% movement and reload speed boost on elimination for damage heroes encourages aggressive playstyles. The introduction of role passives in Overwatch 2 gives each type of hero in the game distinct advantages. The last attack that fully depletes a hero's armor will have its damage reduced by that armor dynamically, with higher damage attacks being reduced less.Armor health now reduces all damage by 30% instead of flatly reducing it by 5 points.Overhealth reduces Ultimate charge gained by opponents by 50% when it's damaged.All forms of extra health from abilities (e.g., Brigitte's Inspire or Lucio's Sound Barrier) are considered Overhealth (green health bar) instead of a secondary type of armor or shield health.All supports now heal 15 HP/second after not being damaged for 1.5 seconds.All tanks now have 30% knockback resistance and provide 50% less Ultimate charge when damaged.Does not stack, but will refresh if additional eliminations are scored while active. All damage heroes now gain a 25% movement and reload speed buff for 2.5 seconds whenever they eliminate an enemy player.Players retain up to 30% of their Ultimate charge when switching to a different hero.
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